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Showing posts from April, 2010

D&D Comics News - The Old and the New

There's been some recent news regarding D&D Comics that not everyone may have seen. Recently, there was a post on the blog Das-Ubernerd. The post included scans of some very early TSR (those were the folks who made D&D a lot time ago, go ask your parents or the old heavy set guy at your local game store) ads. The ads were for the Dungeons and Dragons game and appeared in the form of a full single page comic. Subsequent pages would continue the story of a band of adventurers in a dungeon. The artwork is awful, as is the dialog and plot, but I think these are the earliest D&D "comics", not to mention a great look into what the hobby was like back then--each ad includes a little order form to be sent through the mail to receive a full-color catalog; a far cry from the flash-movie, order-now and get next-day delivery world we currently live in. The other bit of comic news is much more recent. It seems as though IDW, a leading comic book publisher, has the rights t

LEGO Inspiration for a Dungeon Master

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As I've mentioned before, I'm a big fan of LEGO , and on more than one occasion used LEGO elements in my game, from scenery pieces, to my LEGO centaur , as needed. A few months ago, I attended Brickfair, spending a lot of time in the "castle" area and taking plenty of pictures. While many of them did not turn out as I hoped (I'm a better DM than I am a photographer, at least I hope so), I did pull a few out that I think I'll be looking at again as inspiration. This person's layout was huge! I could have shot several dozen photos trying to capture all the elements, for example, the forest leads into an agricultural area, leading into a city, castle, port, ocean... you get the picture. I took pictures of the trees because that's one Lego element I like to incorporate in my games. As much as I like dungeon tiles and terrain maps, for trees and rocks, and other obstacles, they don't convey the full scope of the battlefield the way 3-d elements do, and