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Showing posts from December, 2011

The Monster Engine

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During one of my recent wandering on the tubes, I came across a site called The Monster Engine where the artist started off with the children's drawings and then add light and shadow, depth and shading, all the while retaining all the physics-defying, physiology-stretching, lack of reality from the original drawing. The results are highly disturbing, and from a D&D point of view, look like something right out of the Far Realm . I could easily see the "finished" creatures being stat'ed up as something truly bizare, like something from Raistlin's Lair of the Live Ones (see Jeff Easley's painting here). Alternately, I could see a modern horror game centering around the original children's drawings, only for the heroes/investigators to confront the manifestations of those drawings (and showing the finished art for that reference). Either way, I highly encourage you to check out the The Monster Engine .

Dragonlance Comics (Issue 31) - Sword of the Kinslayer (Part 2)

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This story begins a few days after the last issue . Once again, we start with a nice little paragraph from Astinus recapping previous events and setting the stage for this issue. The wolf-clan dwarves are disposing the bodies of the dead neidar (hill dwarves) in a ritual fashion. Wolfthane stops the clan shaman's ritual short, not caring about his "mumbo-jumbo" and fearing the shaman's horn might cause an avalanche. Meanwhile, the surviving neidar, including Theolin are camped nearby, huddled around a small campfire and saddened that they must wait for another day to honor their dead. Elsewhere Riva tells Stonehelm a story from her childhood. One day as a little girl, playing in the courtyard of Castle Silvercrown, Riva came upon a clutch of eggs. As she reached out to touch one, the mother goose, trying to protect her children, let loose a wild attack upon the little girl. She cowered in fear until her father chased away the goose and pulled Riva to him. She

Did You Know? Jeff Grubb's Dragonlance Connections

While many people think of Dragonlance as the creation of Tracy Hickman and Margaret Weis, there were a lot of other people involved. Remember, Dragonlance originally started out as a campaign setting and module series before the idea of writing accompanying novels was added to the mix. One of the people who was involved in the early creation process of the setting was TSR employee Jeff Grubb. Mostly known for his work on the Forgotten Realms and Al-Qadim settings, it turns out Mr. Gurbb spent more time on Dragonlance than evidenced by the pair of novels he wrote for the setting (Lord Toede and Tymora's Luck). The Grubb Vault is a page collecting details on many of Jeff's contributions to the setting. Of note are several links detailing the gods from Jeff's personal campaign that were appropriated for the Dragonlance setting. Happy reading!

Dwarven Forge - Free Planning Tools - Part 2

This is the second of the two part series on planning tools for the Dwarven Forge Room sets. Last time I release a PDF of simple illustrations for the Room Set. This time I'm following up with another PDF of the Rooms and Passages set. Note, I also updated the PDF of the original Rooms set. If you've downloaded that one when I first posted about it, you may want to check out the new version. Both PDFs are available here .

The First Dragonlance Comic

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I was recently surprised when I learned that prior to the TSR/DC Dragonlance comics series that ran in the 80's, there was a pitch for a Dragonlance comic that was made back in the earliest days of the setting. Stephen Sullivan, and author (including several books in the Dragonlance New Adventures series) worked with noted comic artist Tim Truman. While nothing every came to be from their proposal, the pitch did include 2 sample pages. Stephen's website includes images of what those pages looked like... the very first Dragonlance comics. Check them out on his website .