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Showing posts with the label 3rd edition

Everything Old is New Again Part 2

It's been awhile since my last post, so it's only fitting that this post is really just a continuation of the last one. Seems that while there were a number of reprints in 2012, in 2013 we can look forward to even more, including core reprints for 2e ( Players , DM , and MM ), supporting books for previous editions, including UA for 1e, and Spell and Magic Compendiums for 3e. On top of those options, next year will also see legendary modules, like the S series and the A series getting hardback reprints for the first time ever. The A series hardback will also include a new prequel module, A0 - Danger at Darkshelf Quarry. What I find interesting is that the A0 module will first be appearing in D&D Next format at Winter Fantasy in January of next year. Just goes to show how easily compatible next seems to be with earlier editions. But the most interesting product to me on the Amazon schedule for next year is Storm Over Baldur's Gate: Sundering Adventure 1 . With...

The Draconians are Coming, The Draconians are Coming

Pictures of the miniatures in the next D&D set, Legendary Evils , confirm that two creatures exclusively from the Dragonlance setting will be included. This new set will feature minis for both the Aurak and Sivak types of draconians. Previously, the Dragoneye set included minis for the Baaz and Kapak draconians. Now all I need is for them to create a Bozak figure to round out the set. Interestingly the Baaz and Kapak are the two weakest and the Aurak and Sivak are the two strongest, leaving the Bozak to suffer middle-child syndrome. Another exciting bit of news about draconians is that one of the new source books will include 4e stats for these creatures. I haven't heard yet if the book will also include rules to play Baaz and Kapak, like the 3.5 edition of Dragonlance did. All of these little bits are leading some to think that Dragonlance will be the new 4e setting for 2010 (last year was Forgotten Realms, this year is Eberron). While I hope it is Dragonlance, I wouldn't...

House Rule: Death and Dying in D&D

I've used a variation of the following rule for a number of years, almost since I started DMing... aaalllll the way back in 2nd edition (when the game was still called AD&D!) Normal Rule: PCs die when their hit points reach -10 House Rule: PCs die when their hit points reach -10 + CON bonus The upside is that most characters now probably last a round or two longer. Particular weak characters could expire sooner, but at least there's a logical relationship on a PCs heartiness and how long before they die. Back in second edition, my rule was a bit different. A PC would die at -CON value. It probably had a more beneficial effect, since I recall most of the PCs having a con value in the 12-16 range. Interestingly, years later I found this post on Monte Cook's website with his house rules on death and dying . Seems he uses -CON for death in his 3e games, along with a modification to the unconscious below zero rule. Lastly, it'll be interesting to see what D&D 4t...