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Showing posts from May, 2013

Dragonlance Comics (Issue 33) - On Death of Pain - The Legend of the Blackgem (Part 1)

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On Death of Pain This issue begins what would be the last TSR/DC Dragonlance arc. For the final 2 issues we have a new team, with writer Paul Kupperberg (brother of Alan Kupperberg who provided art for issues 29 ) and artist Grant Miehm. The story starts off with Riva and friends--we're back to the "Riva on Taladas" setting that had be the basis for about the last year's worth of stories, not counting issues 30-32--looking for shelter after a run-in with a minotaur patrol from the League of Minotaurs. Their companion, Griffin, is greatly hurt, and Riva sets off by herself to find help. In a nearby village, covered in the aftermath of a minotaur attack (seemingly separate from the attack that wounded Griffin). Riva comes across an old woman named Tykel who is a priestess of the cult of Mislaxa (the name for Mishakal the goddess of healing on Taladas) and who is willing to help her and her friends. After starting to tend to Griffin, Tykel begins to tell the stor

The Gaming Bucket List

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If you're anything like me, then you probably have a bunch of games that you've purchased in the past, intending to run, but never quite getting around to. I have a bunch of games like this, and being the pack rat that I am, most (ok, all) are still in my possession. So, when I finalized my plans for GenCon this year, and realized that I would be in Indy with friends, some I haven't seen for awhile, I had an epiphany! I would dust off one of these never-played games and run a quick session during our time at the con. The game I selected? A lesser known game called Legacy: War of Ages . It was basically a riff on the Highlander movies, with all of the film's IP thinly disguised. There are a few unique concepts in the game, and it expands the world by including Vampires, Warlocks, and a few other nasties to challenge the immortal characters. Overall the original game never got great reviews, and while the few supplements that actually saw light of day were of dubi

My Woefully Past Due Gen Con 2012 Report: The Old and the New

As I start getting ready for GenCon 2013 , I find myself thinking about last year's event, and since I didn't write a blog post about it at the time, here's... My Woefully Past Due Gen Con 2012 Report GenCon 2012 was probably my tenth GenCon overall, and my third in a row. While there's no point touching on any of the announcements or products available at the show, I do want to highlight a few things that really helped make this one of the most memorable visits ever. Trying New Things Every convention I typically sign up for a few D&D games, and 2012 was no different, playing in a few 4e events as well some D&D Next. In addition to this staple of the RPG field, I always try to sign up for something outside my comfort zone. In the past, it was trying new card games like 7th Sea or Death Angel, RPGs like Brave New World or Star Wars (back in the West End days), or board games like City of Thieves. In 2012, I was hoping to try out the new Marvel RPG game, bu