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Showing posts with the label Flotsam

Game Session - Dragon Island

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It's been a while since I wrote up a game session post. You may want to refresh yourself with the current story line by checking out these past posts . After meeting with Marzena, the dragon sage , and securing passage to the rumored island where the Black Scourge once made it's lair, the party set off... The ship's captain was heading for trade on several islands around the Maelstrom, putting the ship close to the Elian Wilds. The island, home to several jungle barbarian tribes wasn't one of the stops on the trading tour, so the party had to swim ashore on their own. If the party was alive in three week's time when the ship passed by again, they would be picked up, otherwise, there was a small trading outpost on the far side of the island where they could get passage back to the main land. The party heading to the island consisted of: Theo (kender thief) Hunter (half-elven ranger) Adow (human mage) Jessriel (human monk) Everyone had been previously ...

Meeting with the Dragon Sage(s)

Several days after returning to Blackwater Keep , when Marzena was feeling better, the party got to talk with the wizard about the Black Scourge and the bone shards still embedded in their bodies. Marzena told them what little she knew. It seems there were various mentions of this elder dragon, a piece here, a paragraph there, in various documents and journals she'd come across. Interestingly, one of the most detailed accounts of the Black Scourge came from one of the most unreliable--a kender tale. Note: 'kender tales' is a krynish euphemism for a story where the veracity of the details is highly suspect. It seems that Brother Eglin, a librarian at the Temple of Gilean in Flotsam, had been corresponding with Marzena on the subject of dragons, along with all the official documents and papers he could find, he sent along a collection of children's stories, all featuring a young kender girl who gets into one mischief after another. In one fragment of a story, the...

GS: Swagfest

After returning to town, the party went to their friend Lucky Forefinger and sold most of the treasure they recovered, not to mention reimbursing Herrick Mendon's local agent for the cost of the lost horse and wagon. Then they spent a couple of weeks training. Hunter spent his time training with a human male named Davyn. While still a young man, Davyn was quite skillful about woodland matters as well as wielding a bow. Occasionally, he would make references to an elven brother... Theodonis spent his time training with a dwarven thief named Lynn. Lynn was far from the stereotypical dour dwarf; his personal belief was that life was meant to be siezed and enjoyed to the fullest! Arti spent his time training with his mentor, Browyn the Red, learning new spells and expanding his formidable knowledge in various areas. By the time they were all done training, the city of Flotsam was preparing for the annual event known as Swagfest, a local holiday that commemorates the great sea raid of D...

Game Session - In the City

With the PCs back on ship and the Eye of the Sea Dragon in their possession, only one task remained... to return the gem and Captain Fletcher's bones to the Temple of the Pirate God... As the ship sailed into Flotsam and the PCs got to see construction on a nearby island of a large building (they would later learn it will be a massive lighthouse for the port city). At the docks they saw all manner of ships from elven and minotaur ships, to merchant vessels from all around the continent dropping off and taking on passengers and cargo. The ghostly Captain Fletcher gave the PCs directions to the Temple and promptly disappeared, so as not to frighten the general populace. When the party arrived at the Temple of the Pirate God, they found the ghost of Captain Fletcher already there and talking to his old friend, Peg-Leg Peligro, commonly known these days as Father Pete, head of the church. He was glad for the return of the missing item and thanked the party for their great efforts. Lea...