Posts

Showing posts with the label underwater combat

Game Session - (Sea) Devil Island

In between the previous session and this one, not only did the missing player drop out, but so did another player (leaving us with only one player), who also happened to be the host. He had a great space for playing... sorry to lose that space. So I suspended the game until we could get some players. Out of the several who seemed interested, only one actually made it to the point of creating a character... The next session would soon be on. Since the session was going to begin with the PCs on the boat to the island, I did a little retcon and said that Theo (the new character) was always on the ship, the dwarf (who had never actually played) was never there, and the mage (who did take part in the first session) was staying behind to guard the ship. So now we had a half-elf ranger, a kender rogue, and I added in one of the pirates (named Royan) to help explore the sea devils lair as an NPC "fighter" I controlled. Once on the island, they already knew from the ghost of Captain ...

Second Group, First Session - A Little Night Light

Ok ... so last time I left off with the characters having just fought off some crazed pirates from a derelict ship. The PCs never tried to figure out just what was going on here, so I may end up trying to tie this scene into something larger later in the campaign. That night the ranger saw a distant light getting closer and closer and clearly heading in their direction. As the light got closer, the ranger (Hunter is the character name) saw the ghostly image of a man walking on the water. Hunter waited to see what the ghost wanted and watched as it "walked" into the bottom of the ship and levitate up through the floors to reach topside. Quickly the elven mage , Hunter, and the ship captain (named Jonas Grumby , btw ) talked to the ghostly image of a dead pirate who sought out the PCs to help free his soul and end his undead state. Captain Fletcher needed the PCs to retrieve an item (a gem known as the Eye of the Sea Dragon) and return it to the Temple of the Pirate God in the ...

Second Group, First Session - Sailing the Seas of Adventure

Note: This is the second time I ran this module. The first group fell apart before completing the module and I chose to rerun the beginning again with a second group. (I'll add some commentary about differences from the first and second group where notable) For the first session, the party consisted of: (Silvenesti) Elven Mage Half-Elf Ranger (We were supposed to have dwarven fighter, but that player didn't show up and dropped out before actually playing) The group started out in the city of Solace (well know from the original Dragonlance novels). I didn't worry too much about why they were there, but they were all recruited by a business man to take some documents (a trade agreement) by boat to a merchant working out of the city of Dun Eamon and Flotsam. The agreement was, at this point, just the catalyst to move people from A to B. (But there might be further advs that involve either of these business men or the agreement in general... I always like to keep my options ope...