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GS: A Dungeon and a Dragon (Part 3)

When last we left, our intrepid heroes had just confronted a blue dragon in it's lair. The party consisted of: * Hunter - a half elf ranger, deadly with his bow * Arterion - a Silvenesti mage, possessor of arcane powers * Greybear - a human, member of the ancient order of druids * and Theodonis - a kender (and isn't that all you really need to know when it's a kender) This lucky (or some might say unlike) band of heroes found itself face-to-snout with a mythical (yet all too real) dragon... And while the dragon may have been small, even a wyrmling can be a formidable opponent. The creature unleashed a ray of lightning from the bowels of it's stomach. Theo was the only one in the direct line of attack, and he was nimble enough to avoid it's painful effects. The party poured into the room trying to surround the dragon, but before they had a chance, the small creature took flight down a hallway, around a narrow corner, and out of sight. Theo gave chase and set off a pi...

Game Session - Out of Bounds

It had been a couple of weeks since we finished up the first adventure (real life schedules getting in the way) and now we were about to start the next one. In between sessions we exchanged some emails to deal with the treasure, cost of training (they were both now level 2) and some other mundane matters. The party was still in possession of a book ("The Way of the Unspeakable One") that no one could comprehend, and some ceremonial swords cult members had on them (some were sold for coin). The original job that they were hired to do was to deliver some papers to Herrick Mendon, a merchant who worked out of Flotsam and Dun Eamon (aka The Grey Citadel), so they still had that task to complete. Before they could do that, an agent for Herrick approached them with an offer. Delay your trip to Dun Eamon for a few weeks and escort a special item to The Grey Citadel along with the papers, for an additional few. The PCs agreed as they didn't have anything else pressing at the mome...

Game Session - In the City

With the PCs back on ship and the Eye of the Sea Dragon in their possession, only one task remained... to return the gem and Captain Fletcher's bones to the Temple of the Pirate God... As the ship sailed into Flotsam and the PCs got to see construction on a nearby island of a large building (they would later learn it will be a massive lighthouse for the port city). At the docks they saw all manner of ships from elven and minotaur ships, to merchant vessels from all around the continent dropping off and taking on passengers and cargo. The ghostly Captain Fletcher gave the PCs directions to the Temple and promptly disappeared, so as not to frighten the general populace. When the party arrived at the Temple of the Pirate God, they found the ghost of Captain Fletcher already there and talking to his old friend, Peg-Leg Peligro, commonly known these days as Father Pete, head of the church. He was glad for the return of the missing item and thanked the party for their great efforts. Lea...