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Showing posts with the label underground combat

Darkness and Light: Hidden Passages and Found Treasure

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After the party found the passage into the hidden part of the temple, they began to make their way down the hallway. Once again, they noticed how untouched this part of the ruins appeared. Magical light globes were still affixed to the walls offering illumination every 20 or 30 feet. Also, there was little in the way of dust and debris collecting in the corners and cracks--another testament to the undisturbed nature of this area. Most of the corridors held little information on where the Gem of Amara might be located. A few areas were guarded by undead minions, a mix of human and gnoll corpses animated into zombie and skeletal creatures. The two forces that once fought to the death, now served together in unlife to do the bidding of some darker power. One strange area held three vats (built into the floor) of a caustic liquid. Adow was able to determine that it had once been a powerful acid, and based on various wall carvings in this room, that this area was a preparation chamber for ...

Darkness and Light: The Return

After having gone to the city of Dun Eamon to resupply and rest, the party returned to the temple ruins to confront the demonic red dragon lurking below. The party cautiously crept though the same passages and hallways they previously explored. In short order they found themselves in the same open hallway where they first encountered the dragon. Initially it seemed as if the dragon may have left this lair. Exploring the far end of the passage, they found a door that was all but falling off it's ancient hinges and singed from various fires and covered in huge gaping gouges in the heavy wood. Peering inside, the floor seemed to be covered from wall to wall in coins, silver bars, gems and all manner of treasures. The appearance of what clearly looked like the dragon's horde put everyone on edge... the beast was still here somewhere. They didn't have long to ponder that question before the hall filled with the rushing air and flapping wings of a large red dragon. As it passed ...

Darkness and Light: The Serpent, and the Statue

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The party made camp above ground atop the ruins of the Temple of the Flaming Fist. They spent the night resting and treating their wounds from the barbarian attack they were lucky to have survived. * Bergin cast divine spells to heal the most wounded members of the party, * while Hunter used his herbal skills to treat the others. * Adow studdied the books and papers he'd found in one of rooms below, * while Greybear, Theo, and Jeswin helped make camp and prepare dinner. That night, while Hunter was on watch, he saw a wounded eagle being swatted around by a "playful" bear cub. He was able to befriend the little animal and send him on his way before the cub did any further damage to the eagle. With great skill, Hunter removed an unusually large black thorn that had temporarily crippled the bird. The rest of the evening passed by without further disruption. The next day the party returned to exploring the underground complex, still searching for the Gem of Amara. The party ...

Darkness and Light: The Fist and the Fury

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After the events of the last few sessions ( A Different Keep on the Borderlands - Part 4 and The Test ), the rest of the party continued training and planning their next move. With the dragon contained, for a while anyway, the party needed to train and do some research on their next options. Hunter trained with Marcus, another local ranger in the area. Davyn, who had trained him in the past , was not available, still researching leads on Catriona , a missing friend that the party was also trying to find. Theo was able to train with Lynn, the dwarf who had trained him previously in Flotsam. Jesswin was able to train with some monks at a small shrine in the Temple District. Greybear returned to his druidic circle (several days outside of Flotsam) to train before returning to the city to meet up with everyone else. Bergin was able to train with some visiting clerics of Paladine. While Bergin is a priest of Kiri-Jolith, the two gods are closely aligned. The party tried different avenues f...

GS: A Dungeon and a Dragon (Part 3)

When last we left, our intrepid heroes had just confronted a blue dragon in it's lair. The party consisted of: * Hunter - a half elf ranger, deadly with his bow * Arterion - a Silvenesti mage, possessor of arcane powers * Greybear - a human, member of the ancient order of druids * and Theodonis - a kender (and isn't that all you really need to know when it's a kender) This lucky (or some might say unlike) band of heroes found itself face-to-snout with a mythical (yet all too real) dragon... And while the dragon may have been small, even a wyrmling can be a formidable opponent. The creature unleashed a ray of lightning from the bowels of it's stomach. Theo was the only one in the direct line of attack, and he was nimble enough to avoid it's painful effects. The party poured into the room trying to surround the dragon, but before they had a chance, the small creature took flight down a hallway, around a narrow corner, and out of sight. Theo gave chase and set off a pi...

Game Session - In the City

With the PCs back on ship and the Eye of the Sea Dragon in their possession, only one task remained... to return the gem and Captain Fletcher's bones to the Temple of the Pirate God... As the ship sailed into Flotsam and the PCs got to see construction on a nearby island of a large building (they would later learn it will be a massive lighthouse for the port city). At the docks they saw all manner of ships from elven and minotaur ships, to merchant vessels from all around the continent dropping off and taking on passengers and cargo. The ghostly Captain Fletcher gave the PCs directions to the Temple and promptly disappeared, so as not to frighten the general populace. When the party arrived at the Temple of the Pirate God, they found the ghost of Captain Fletcher already there and talking to his old friend, Peg-Leg Peligro, commonly known these days as Father Pete, head of the church. He was glad for the return of the missing item and thanked the party for their great efforts. Lea...