D&D Rules - Time to Train
I was recently writing up a post about one of the recent game sessions (I'm about three sessions, or two posts, behind the actual campaign) when I started going off on a tangent about Training. As I started writing more and more on this "tangent" I realized this should be it's own post... Here's the conundrum I run into with training in the D&D game... on one hand I like the logic that characters need to train to gain new abilities and powers. On the other hand, I hate the fact that long term adventures need to "grind to a halt" to allow PCs a couple of weeks to train. I especially have this problem when the characters are in the middle of a big, epic, "save the world" kind of adventure. There are a couple of solutions, adventure-wise, but none that I like. I could just stick with dungeon crawls, so the characters can stop, train, and resume the crawl at their leisure. But I think a good campaign should have a bit more than just "break...