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Showing posts with the label dungeon crawl

GS: The Day After... (Part 1)

It was actually the evening of the Swagfest when the party put their plan in motion... Even though I'm the DM, I have to admit, I'm not sure what exactly they were trying to accomplish. They didn't actually try to break the assassin out of jail, but instead tried to distract the guard while Theo sneaked upstairs to steal her confiscated stuff. Theo got caught in the building on his first attempt, but was successful on the second. Meanwhile, Hunter was talking to Jesswin (the assassin) and mentioned where he was staying at (in front of the guard on duty). The next day, the guard showed up and not only found Hunter and Theo in the same inn, but also found Arti wearing Jesswin's cloak and gloves... needless to say, all three were rounded up and taken to jail. The party tried telling the guards some story about buying stolen goods, but the tail was a little too unbelievable (given their proximity to the stolen items only the night before when they were in guard custody), an...

GS: Out of Bounds - Part 3

... waking up the next day, the party continued exploring this ancient underground complex, now recently the home of marauding kobolds. Heading back into the row of jail cells, Arti was interested in exploring the one empty cell from the other day. He determined that there was a magical effect in part of the room, but couldn't tell just what it did. Testing the area on himself, he started suffering as though he were splashed with acid until he left that area. At this point the party went all the way back to the large "trash room" and continued down the other corridor. They came across a statue embedded in the wall that looked similar to one they had previously seen. Before they had a chance to investigate further, several quick moving kobolds raced down a hall and began attacking. The fight was swift but after a few rounds of steel and magic, the kobolds were defeated. The party was now able to concentrate on the statue and noticed that this new statue was more menacing l...

GS: Out of Bounds - Part 2

... so the party was able to follow the track marks deeper into the forest. They tethered their horse and wagon before venturing further. After a short trip, the found the tracks going into thick overgrowth. Clearing away the camouflage, they found the remains of what looked like part of an old room built into the hillside. Inside was a heavy, engraved door (that soon turned out to be a false door) and statues on either wall. The door showed what looked like a skeletal man cradling a sick and dying man while feeding him some liquid. It was clear from the engraving that the skeletal figure was not causing, but trying to easy the dying man's pain. The statues on one side appeared to be the skeletal man, while the opposite statue looked like the dying man. After searching the room and trying to figure out where the tracks had gone, Hunter got the smart idea to pour liquid down the throat of the statue representing the dying man. The liquid affected a buoyant mechanism in the statue an...