My Dungeons and Dragons 3.5 edition game in the Dragonlance setting, as well as some of the tools I use as DM, house rules and anything Dragonlance, or D&D, that's new or noteworthy.
D&D Next Events for GenCon
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Seems the D&D Next events for GenCon are finally viewable in the GenCon system.
This sheet is great for a simple game where you've already decided to drop skills and feats out of the game (certainly doable in 5e). There is a small corner with a few helpful hints, but the white text on light purple background might be hard to read when printed. I was recently asked by a friend if I knew of any versions of the Character Sheet for D&D 5e geared toward kids. Seems he's teaching his children the game, and I applaud him for creating the next generation of D&D gamers. I've also been thinking of starting to teach my son, and maybe a few other kids the game, so I began looking around for alternate versions of the classic 5e Character Sheet that could be used with new players or kid players. I found a few that all seem to have some merit, so let me present my findings and you can decide for yourself. Some small, simplified sheets (not just for kids): The first is this nice simple sheet . The sheet has some color coding. It's a great she...
No other component of rpgs, from the earliest versions of Dungeons and Dragons to the latest Pathfinder or 13th Age releases, is more iconic or necessary to the game than The Map. The Map helps new and experienced DMs quickly describe a dungeon, lay out a town, or, in some cases, set up a temporal flowchart of actions and events. And the chief tool for setting any of these up is graph paper. Now graph paper is readily available in office supply stores and most retail stores. At 4 squares per inch, a single 8.5" x 11" sheet of typical graph paper yields 34 x 44 squares, which at 5ft per square (the de facto scale of modern maps) ends up being over 37,000 square feet of area to map. For most maps, this should be more than enough area, but what if you need something else? Maybe you want more area for a larger map, or to detail a major city, or what if you're like me, and you want extra area around the map to add all sorts of notes and legends? Then you might want to ch...
One of the things I really like about the Dragonlance setting is the wealth of detail the various developers put into the setting from it's earliest 1e days, all the way through it's 3.5 days (and for all you 4e players, your PHB3 Minotaur character owes more than a nod to the Dragonlance version going all the back to the 1e Adventures book Weis and Hickman co-authored). Case in point, when TSR created the War of the Lance sourcebox, the definitive 2e document for the Dragonlance setting, they added a lot of seemingly 'fluffy' details that had almost no game value. One thing along that line was a dwarven language called Hammertalk. The idea of Hammertalk is that dwarves, in their mountain cities, can communicate by using their hammers to bang out messages that can be heard over great distances. For me (and I'm sure I'm not alone), the first analogy I thought of was Morse Code . More recently, for my own campaign, I've been thinking of building a treasure map...