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Showing posts from July, 2013

D&D Videos - The Old and The New

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Ok folks, it's time for another round of Dungeons and Dragons video clips, courtesy of YouTube. First up, we have a clip that is supposedly from a 700 Club promo video. Needless to say, it offers a VERY unrealistic version of D&D. If the clip isn't funny enough, check out the comments on the YouTube page . Now to help cleanse your pallet a bit, here something a little more realistic, this time from PBS. Wait, D&D is just about story telling, and hanging out with friends? Inconceivable !

D&D in Lego-like Form

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As I've mentioned before in previous posts , I'm a big fan of Lego, even using them in my Dungeons and Dragons games in various ways. I was surprised the other day to read about the license deal between D&D and Kre-o. For those who don't know, Kre-o produces a Lego compatible product, with bricks and other elements that fit with the various geometries of Lego pieces. (I'll save any discussion of the quality of Lego versus the knock-off brands for other sites and blogs.) Kre-o has recently released a number of sets based on license agreements, including G.I. Joe, Transformers, and Battleship (in line with the recent movie). Not surprisingly, all these products, as well as Dungeons & Dragons, share one common element, Hasbro. As the parent company it must have been an easy decision to award the toy brick building licenses to its own in-house brand Kre-o, as opposed to working with the leading, and much better recognized, Lego. On one hand I'm glad to

Game Session - Dragon Island

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It's been a while since I wrote up a game session post. You may want to refresh yourself with the current story line by checking out these past posts . After meeting with Marzena, the dragon sage , and securing passage to the rumored island where the Black Scourge once made it's lair, the party set off... The ship's captain was heading for trade on several islands around the Maelstrom, putting the ship close to the Elian Wilds. The island, home to several jungle barbarian tribes wasn't one of the stops on the trading tour, so the party had to swim ashore on their own. If the party was alive in three week's time when the ship passed by again, they would be picked up, otherwise, there was a small trading outpost on the far side of the island where they could get passage back to the main land. The party heading to the island consisted of: Theo (kender thief) Hunter (half-elven ranger) Adow (human mage) Jessriel (human monk) Everyone had been previously

Dragonlance Comics (Issue 34) - On Death of Pain - The Legend of the Blackgem (Part 2)

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On Death of Pain - Part 2 This issue picks up just after the end of #33 . It starts with the healer giving us an update on Griffin, who was gravely wounded, and needed the care of the healer Tykel. While Griffin is responding well to the herbs that the healer is using, Skrum and Riva ask her to continue with the story of Miisia and the Blackgem. After a little dialog from Tykel (catching us up on the events of issue 33), we jump into the story with Lord Bylarr simultaneously threatening and trying to inspire his troops to press on. Lord Bylarr also dumps a lot of backstory on us explaining that while he has the Blackgem, he wants to destroy Marsval Solarzz, and that he needs to bring the gem to the same location Marsval was intending to go anyway. Seems to active the power, you also need to bring it to the one place were it can be destroyed (wow, that's an original idea). Marsval and Miisia travel through a snow covered mountain where they encounter some tribal elves. The elv