Building D&D 5e Encounters

With the lack of D&D 5e modules currently out on the market, I find myself running more older edition modules, and convert the creatures up to the latest version.

Two new websites I've recently come across help greatly with the problems and issues that come out of conversions.

First, why the new Monster Manual is a great resource of your 5e game, and chock full of all the classic monsters you could be looking for, not everything from past editions is in the book (nor could it be, without ending up looking like the unabridged Oxford English Dictionary.

So if you're older edition module calls for a creature not yet stated in 5e terms, or you have your eye set on a particular monster from an old favorite book, what can you do?

With that in mind, I offer the following web page:

http://brentnewhall.com/games/1e5e.html

Here, the author has set up a nifty little utility for converting 1e and 3e monsters into their 5e equivalents. Fill out a few fields and you get a easy to copy and past stat block in 5e terms. Note, the conversion guidelines are unofficial, and you may need to do a little tweaking, but this is a great start.

Secondly, now that you have your 5e monsters, you should probably re-check your encounters, just to make sure you didn't accidentally create a deadly encounter when it should have been easy. As we know from The Angry DM's youtube video about 5e encounters, they can be a little more tricky than previous editions.

Thankfully, we have a great website, Kobold Fight Club where you can define the number and level of your PCs, then build out an encounter. The result is a calculation for the experience points for the encounter, and the adjusted XP for determining the lethality of the encounter.

http://kobold.club/fight/#/encounter-builder

The site also allows you to search for monsters from a number of sources (D&D Basic, MM, etc) and filter by various criteria, such as CR range, monster type, and environment.

Not only do I use this for checking converted encounters, but also for brainstorming original encounters as well. The site also allows you to save encounters for later reference.

Whether you're running older modules, or original content, these two sites can greatly speed up your prep time. Hope you find them as useful as I do.

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