made his threat, the party watched the sleeping, helpless form of Adow prone under the large sharp claws of this brutish leader.
"You move; he dies!" the lizardman repeated. The blood from his earlier wounds covered his body in an inky sheen and left the creature weakened.
Unsure if they could subdue the jarak-sinn before he attacked the mage, they kept talking; stalling.
"What do you want?"
"Leave here," the lizardman rasped. As he spoke, the party could see Adow had awakened but was unable to move from under the claws of the beast looming above him.
"Ok... let us just take our friend and we'll leave..."
After a few tense moments, the hulking jarak-sinn took a tentative step back. The party, in response, relaxed and began to sheath their weapons. Soon the jarak-sinn had retreated and the party was able to help Adow up. They quickly made for the exit and out for the lizard folk lair.
Once outside, they retreated to a safe spot in the swamp and tried resting for the night. While the most injured in the party slept, the others took watch. The night passed by without any major incident and after a brief meal, they set off to return to the liar of the lizard folk. The party had one goal, to rescue as many captives as possible, hopefully including the wizard Marzena.
As they returned to the lair, the party scouted the area for a while and after seeing no activity in or around the lair, they ventured inside again. The first few areas they went to were empty. Many seemed to be communal living spaces for smaller groups of jarak-sinn, perhaps based on some tribal pecking order. Gear and valuables were easy to find, but the inhabitants were gone.
As the party moved through the complex, there were no signs of the abducted soldiers or mage from Blackwater Keep. Moving down a main hallway, they heard noise coming from around the corner and soon found themselves face to face with jarak-sinn warriors waiting for these intruders.
The battle was swift and brutal, with the lizard folk fighting to their last breath. In the end the party was victorious and continued down into the bowels of this lair.
The next clearing revealed a smaller group of lizardmen warriors, including a smaller one clad in robes instead of armor and wielding no weapon. The party could see, at the far side of the room, a few prisoners, but the lack of light made it hard to see if Marzena, the wizard, was among those still alive.
"Truce!," it called out in a fair approximation of the common tongue. "We can bar-gain."
Everyone halted a moment as Jesswin spoke for the group, "We only want the prisoners."
"I can give you them, but you do me a boon."
"What do you want?"
"I am but servant to Shukak, king of this tribe. If you want to leave the swamp alive, you must kill Shukak. Otherwise, he will hunt you before you reach dry lands."
Lords of Waterdeep Review
16 hours ago